The 12 principles of animation:
Squash and stretch
Anticipation
Staging
Straight ahead action and pose to pose
Follow through and overlapping action
Slow in and slow out
Arcs
Secondary action
Timing
Exaggeration
Solid drawing
Appeal
Due to my project being an illustrative art based animation many of the 12 principles of animation were irrelevant to my design process, however, the principles of ‘staging’, ‘timing’ and 'appeal' are three that do relate and need to be considered within my animation. Staging’s purpose is to direct the audience’s attention and make it clear what is of greatest importance and I will attend to this via the use of illustrative art and descriptive words to highlight the telling details of my observation.
Timing is an essential principle for any animation and I will attend to it by ensuring the speed of my animation helps to portray the spontaneity of my inner thoughts, whilst ensuring it is not too fast that the animation becomes incomprehensible.
Appeal is again an essential principle for any animation. Animations are art, they are entertaining, interesting, thought provoking, therefore, if the principle of 'appeal' isn't adhered to then an animation can be none of these things. For my animation to be successful, I want the audience to be drawn into my unique world, and if my animation isn't appealing, this will not happen.
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