Wednesday, 27 February 2013

Time to Go Pro...

After doing a trial run with a handheld video recording device, I recognised that the quality of the footage was not as good as I had hope, as it was a too jumpy and the quality was slightly grainy. Although I do want the footage to be realistic and a slight shake helps to represent that, however, I felt the handheld recording device was too shaky and jumpy and therefore ruined the impact of the footage. I began to look into alternative ways of capturing the footage and came across the Go Pro camera. I am familiar with a Go Pro camera as I have used it whilst skiing and from memory I felt it could be a valuable piece of equipment.




Go Pro cameras come in a high definition format which would solve my issue of the grainy footage from the handheld recording, whilst they are also very light, agile, wearable and are designed to block out unnecessary noise such as wind etc. The quality and sharpness from a Go Pro camera is astonishing giving the size of it leads you to believe it wouldn't have the capabilities to capture such high quality image. With this in mind I felt it would be an ideal piece of equipment to use for my recording and felt that if I just strapped it to my mid rift, or my head I could capture the desired footage. 



Friday, 22 February 2013

Adobe After Effects

After a frustrating time with Adobe Flash, I looked to seek advice on if there were any other programs available to me that I could use that would help the production and flow of the project. On consultation with my tutor, I was steered towards Adobe After Effects as it is known for its greater fluidity, powerful colour adjustments and the ability to play with sound, moving image, still image and illustrations all within the same timeline. Flash is a lot more rigid and I felt it didn't allow me the freedom to play around and experiment enough and After Effects offered this.



I looked up a few beginners tutorials of After Effects and they confirmed my tutors advice in telling me that After Effects offered the following features:


  • Motion graphics and video
  • Freedom to work with illustrator/ still image/ video/ sound combined
  • Rotobrush feature- Allows the user to grab juts a particular park of a layer and to animated appropriately.
  • Powerful colour adjustments allows for a more visually engaging experience throughout the work.
  • good for animating objects/characters using the 'puppet tool'. 
  • Puppet tool allows you to take a flat 2d frame and organically bend it etc.
  • Good for compositing footage with text
  • Stylistic text effects


Friday, 15 February 2013

Experimenting with Binaural...

I rented out the new Binaural equipment from the office, and after long discussions and the process of trial and error with Chris I managed to understand the Swedish instruction book and headed off around campus to experiment with the recording device. Unfortunately for myself, I picked a cold, snowy February afternoon to do this, which was great for the sounds that were recorded but not so great for the numbness of my fingers by the end.

Below are a few snap shots of the equipment and the two most successful recordings:





Monday, 11 February 2013

A lyrical journey...

As mentioned in the previous post, I felt I had to add more snippets of text to the animation to flesh it out and to ensure something was always happening and maintaining the fast paced, fluidity that I desire throughout the animation. In order to do so, I felt it would be a good activity to sit and listen to music and pick out any interesting/ memorable lyrics that stood out. I felt the listening of music via headphones in a secluded and private environment was a suitable activity as it resembled how society uses pieces of technology to privatise themselves in the public space, and also distract them from their everyday routine by providing themselves with a soundtrack.

Below is a list of lyrics that I pulled out whilst listening to the radio for approximately 30 minutes:
I also went through and analysed the lyrics and thought about ways they could be animated on screen.

"I ain't got time to think about money..."
(Rather basic animation using numerous monetary symbols)



"Love you like a fat kid loves cake"
(Would tie in well with the theme of the inner child- Cartoon style illustration of cake/ child taking a huge/ un realistic size bite and ending up with cake all over his face).





"I don't see why I need a stylist, when I shop so much, I can speak Italian"
(Again, slightly basic but the inclusion of an Italian flag or a cartoon illustration of a stereotypical Italian blurting out Italian.. Mamma Mia, tres Bella...)



" Best things in life are free"
(Slightly cheesy but I could see this working well with passers by cuddling/kissing/ performing some sort of romantic gesture).



"She take my money"
(I wouldn't want to repeat the monetary symbols that are used previously but they are a possibility, other than that I would say this lyric if used would have to just be used alone with no animation to support, which isn't a problem as it would add variety).

The beat of Ludacris's track 'Growing Pains' has a very nostalgic beat and is something I would like to incorporate within the project in little glimpses as I feel it would encourage the audience to think nostalgically and remind them of the theme of the project.



"And that's how it went, when we were kids"
(Lyric that's fit well with the themes of the project and is taken from the Ludacris song above. Feel it could be used in collaboration with the songs beat and could cause a series of vintage effect pictures to appear on the screen in a memory/ cloud like pattern).



"Memories fade, like looking through a fogged mirror"
( I found this line really touching and nostalgic. It caused me to think of a few happy memories and I feel it would do the same to the audience. There are a few things you could animate with this lyric but I like the idea of creating a foggy effect on the screen and having numerous photos, again in a vintage colour effect, fading in and out of the shot. This would create quite an eerie, magical effect that resembles the floating, dream like nature of nostalgia and memories).





"Yo I once was a kid with the other little kids"
(I would accompany this lyric with the sound taken from the opening of the song which is off kids running around and screaming in what sounds like a playground. The sound is has been used in loads of different mediums but carries that instant memory and childhood and the school playground so I feel it is essential that it gets included at some point).



"My life is a party, I'm never growing up..."
(This lyric struck me as it reminded me a lot of how I wanted to end my project. The notion of the subject, an adult, reliving all of these child hood memories throughout the journey and ending with society slapping an end to this inner child and bringing the subject back to reality or a twist on this idea. I feel these lyrics would combine well with this ending either continue to build up the notion of the inner child before being shut down, or emphasising the celebration of the inner child and how it can still live strong in certain environments".


















"

Wednesday, 6 February 2013

Kinetic Typography

In order to flesh out my project, I felt that I had to add not just pieces of illustrative animation but also pieces of text. It was already in my thought process to use text to highlight spontaneous observations, judgements, comments on passers by etc but I felt I had to expand on this. As I journeyed through town, I would often listen to music, or if I wasn't, hearing songs from car radios as they passed by, or out of shops would trigger me to start to sing or hum along to the song. This caused me to think about how music can trigger certain memories of particular places, events, periods of time etc and I felt that this notion could add another interesting aspect to the animation. Certain songs or even just lines from a song can remind me so much of certain events, but often particularly of my family, as we are a family that often listen to music together during social activities; in the car, during dinner, whilst putting the Christmas tree up, decorating etc.

I began to think of ways of which of presenting these thoughts and the most obvious form is obviously via the use of text appearing and flowing around the screen. This could either be done in rather basic form like in Hodgson's work or if it is a longer piece of text could be portrayed via the use of the technique, kinetic typography.  

Kinetic typography, to use the online definition is "is an animation technique that requires the mixing of motion and text to express ideas using video animation. This text is presented over time in a manner intended to convey or evoke a particular idea or emotion".


Kinetic typography instantly hit me as something exciting, fresh and inspirational. I enjoy the sense of freedom that is giving to the words as they move about the screen in an array of transitions and how the text can add so much more meaning or emphasis to quote/ phrase taken from the audio. Many examples of kinetic typography are used for film scenes or songs, so I was sure to pick up some interesting ways to present lyrics within my animation.


Below are a few examples of my favourite pieces of kinetic typography found on Youtube.



This is one of my all time favourite scenes in Lock Stock and I feel the use of motion graphics really emphasis the dramatic and cutting edge tension within the scene. The use of splat graphics to portray the idea of blood being spilt is so simple, yet so effective and also the transformation and rotation of the explanation marks, to create the allusion of them daggering into the screen is incredible and a technique I would indefinitely incorporate into my work, if I chose to follow this lead of animation.
I also feel the choice of colour scheme is spot on and really adds to the cutting edginess of the scene. The harsh contrast between the rough black font and the bright yellow background ensures the viewers eyes are transfixed on the motion of the text, it then reverses half way through to black background and yellow text as the subject of the audio becomes deeper and darker. I feel this is an effective and simple way to use colour to emphasise the change in tone within the subject of the audio.






This kinetic typography is of a Owl city song and I feel the movement and fluid flow that the technique gives to the lyrics adds an alternative and aesthetically pleasing visual. Although at times I feel a few of the movements are slightly over-elaborated I have taken inspiration from this piece and others I found online and realised that for my animation I would only have to use simple movements and transitions as the inclusion would only be for a few short sentences of lyrics, used just to add a break and contrast from the real life footage and the animation world and maintain the chaotic and fast paced flow of the project.

The next step was to practice creating some of my own pieces of kinetic typography and they will follow in the next few weeks...

Friday, 1 February 2013

Binaural Kit

I was still unsure to what music/sound I would use for my project, the use of canned, diegetic sound to enhance some of the objects of observations was something I wanted to include but I was still unsure on whether to provide a soft musical background to the project, or alternatively use the background sounds that are picked up from the camera whilst filming. The issue with the latter is that on video and audio recording devices the sound that is recorded isn't the same as the sound as what our ears here. Stereo microphones/ recording devices basically fake a sense of spacial audio by presenting our brains with a concept of left and right spacial sounds.

"The main field of sound recording heavily overlaps with both their left or right counterparts in front of the mic, focusing 40 percent or more (depending on the microphone) on the sound in front of us. This is not how we actually hear. We accept this because our eyes see forward in this rather narrow 40% overlap, therefore we think that is how the sound actually moves around us, but that’s not the reality of sounds audible presents around us. In addition, stereo never reaches much further than beyond a 180º sound plain. What about the sounds behind us that we can hear equally as well as the sounds before us?"


As the diagram above shows, a stereo microphone/recording device can by no means truly present the dimensions of sound which naturally emanate not only from the left, right, but before and behind us, in the same manner which our ears deliver to our brains the exact audible landscape we hear.
After this discovery I was introduced to the Binaural Kit. With binaural microphones, we are presented with an exact replication of the entire theatre of sound surrounding us in the exact same way our ears send the audible sensation to our brains. The audio recording from a binaural kit is a close to accurate representation of the dimensions of sound that the human hears. 



Monday, 7 January 2013

Illustration practice-Hand Drawn sketches

It came to the point where I need to experiment with separating video into jpg/png sequences and then illustrating over them, to then scan back into flash to create the desired effect of the animated and real world interacting.. A slightly strenuous, yet enjoying exercise to say the least...


When it comes to footage for the final project, I will use tracing paper above the images to then scan back into the computer, however, in this task I wanted to experiment with the use of tipex straight onto the original print out..

Sunday, 6 January 2013

Illustration Practice

In relation to the end location 'The Fun Fair Club' I decided to sketch what my imagine when I think of Fun Fairs. The drawings can be used within illustrative animation within the project...


Saturday, 5 January 2013

Edited storyboard

x

Planning a Route

Below is a few simple hand drawn sketches of a map of brighton lanes. I have the idea of using these sketches within my project and animating on top of them to highlight my movement along the roads. Within the sketches I have chosen to highlight street names, important shops / points of interest just to give the viewer a rough idea of where I am, whilst also keeping the sketches as simplistic as possible. 




Wednesday, 2 January 2013

Possible Ending locations: Fun Fair Club

Of all the situations to come across across possible locations for work, I came across this location whilst on a night out. A new club has opened up in Brighton called 'The Fun Fair Club'. As soon as I heard about it,  I instantly thought of my project.

With its 18th century vaults, bearded ladies, strong men and adult ball-pits, FunFair seeks to recreate the feel good fun factor cherished from our past" 


The club emulates everything I am trying to say within my project. It combines the the kind of desires that capitalism proliferates within our society, whilst also providing a location for adults to relive their childhood moments. Such a location would provide an intriguing twist to the end of my project. As it is a club, I.D is required at the door for entry, if you are under 18 you cannot enter, which suggests that children and childish behaviour is unwanted, however, upon entering the club the ball pits and other fun fair, child like instruments and objects are revealed which serves to release the inner child of the adult and allow their nostalgic fantasies and desires to run wild and free. 

I feel that the club is an excellent location for the ending of my project and I have emailed them to enquire about the possibility of filming myself walking through the entrance and running into the ball pit during their out of hours.



Friday, 28 December 2012

Possible Ending Locations: Adventure Playground

Another possible end location would be a soft play or adventure park. These parks have a personal meaning to me as I would say they epitomised my youth. Many of my fond memories of my youth revolve around such play parks and I feel that this is most likely the case for many individuals. What I also remembered was that adults, or larger children were prevented from entering the parks, for reasons of safety to protect the smaller children playing. This was a useful insight as it is exactly this sudden barring that slams the inner child fantasies in the face of the subject within my project, therefore I felt research into possible play park locations around Brighton is a necessity. One issue I feel I will face is whether such business's will allow me to film in their parks, especially if young children are around, therefore, if I decided to use such a location I would have to ensure I contacted them to explain who I am and the reasons for my project to see if they would allow such filming in their establishment.

FunPlex-

Brighton's Premier Indoor Play & Party Venue







Tuesday, 18 December 2012

Possible Ending Locations: The Pier

As the idea of the ending was taking shape, I felt the next logical step was to go out and find/visit possible locations within Brighton. This would help to give me a visual idea of the space and shape/style of the age/height restriction signs and also give me a definitive ending point to plan my journey route towards.

The obvious place to start was the famous Brighton Pier, which was renowned for its playful and child like entertainment. The Pier has everything from arcades, rides, hook a ducks etc therefore I feel it would be an interesting contrast for the formerly dressed adult to find themselves in. Below are a series of images of particular rides etc that caught my eye and the height restrictions required to enter such areas/ rides.






Friday, 14 December 2012

Possible Endings

The ending of my project is arguably the most important aspect, as it will combine and finalise all of the themes that have run throughout the project and consequently leave the audience with a deciding sense of understanding and appreciation for what I have attempted to portray throughout the project. 


My idea for the ending is still slightly ambiguous, as I am yet to decide which way to sway in terms of what I want the final moment to express. My idea is based around the height/age restrictions that you see in ball and adventure parks and before entering on rides at Brighton Pier etc. One of the underlining themes throughout the project is the notion of the inner child in how the fantasies that come out of show windows and advertisements play on the nostalgia and immaturity of adults . From my own personal journeys throughout Brighton, I also feel that when alone, travelling through space, your mind begins to wander and the simple, slightly immature childish thoughts that run through ones mind can cause boring, every day journeys to become entertaining and satisfactory.  I have the theme and idea of location in mind, however, I needed to pick apart the finer details to work out how I can really form a satisfying ending, that accumulates all of these themes,  as otherwise the ending risks being abrupt or deflationary.


One possible ending, is that when approaching the height restriction, the subject is barred for being too little which provide a slight twist to the project, as the sub conscious thoughts and analytical observations/ comments throughout seem to come from a mature, adults mind rather than a small child's, which would lead the audience on to reflect about the power and imagination of young children and their judgemental skills. Just because many young children can not communicate their thoughts, it doesn't mean they do not have the capacity to think them. 

Alternatively, the idea I feel that would be more successful and have a greater impact would be that the subject approaches the age/height restriction of the arcade, adventure park etc, and his heights surpasses the restriction by a long distance. This would be shown via the camera being positioned high up (6 ft +) and panning down at an angle towards the restriction and clearly dwarfing it. This panning down would also reveal that the subject is dressed in a suit, to suggest he is a business man , however, regardless of his job, attire and height he continues to charge into the adventure/ball park etc without hesitation. This would effectively convey the notion of the inner child that runs throughout the project and highlight how it holds the irresistible power within adults to contain their sense of nostalgia and childish immaturity. 





Wednesday, 5 December 2012

Gangnam Style

Whilst casually watching television, procrastinating if I am being completely honest, the utterly annoying and repetitive PSY Gangnam music video came on. Now usually my instant reaction is to turn over, but for some reason I decided to watch it fully and bear the pain in my ears just to see what all the fuss was about. Although I still wasn't convinced, I noticed that the video carries similar themes to the notion of the inner child within my project, and even includes the male subject dancing and playing in children's play parks and riding carrousels whilst dressed in a suit. It was interesting to view the contrast of formal, adult attire in a child like environment that I had previously pictured in my head, and I feel it carries a successful and powerful meaning that would definitely work well in the ending of my project.







Friday, 23 November 2012

Initial Storyboard...

It was time to start thinking and experimenting with storyboards for my project. With my project being an observational account of journeys through town, the main part of the storyboard can be left open, filled in with a few different routes that allow me to capture the most weird, unusual and Brighton-esque places, however, every animation must of course have a starting point, and with my project commenting and playing on the idea of the inner child, the end location will work as a conclusion to this notion, so therefore needs to be meticulously thought about.  



My idea at the moment is for the video to end with me walking passed an adventure playground or of the like, double taking and then diverting towards it, standing up against the child's height restriction and clearly surpassing it and then running off into the playground . I feel this would conclude the notion of the inner child and visually portray the power of the shop windows and advertisements that I have passed on my journey to release the inner child that is within us all, whilst also providing a joyful tone to end the animation on, that hopefully brings a sense of joy in the audience and too plays on a sense of nostalgia within them. 

Animating unique brain states

I came across the term 'Pyschorealism' in Samantha Moore's journal 'animating unique brain states' and I felt it relates well to the idea within my project. Samantha defines pyschorealism as a technique allowing the audience to get behind the eyes of the subject, explaining and evoking their unique perspective through sound, visual metaphor and interpretation of material experience and this is exactly what I am seeking to do within my project. I desire to visually represent my spontaneous and complex sub conscious thoughts as I move through public spaces and it is fundamental that the use of pyschorealism is adhered to in my project as the main method of doing so. 

The animation of unique brain states also relates well to Bradshaw's notion of the inner child that I have previously made reference to. From initial observations of shop windows and advertisements in town, I recognised their attempts to not just sell a product but also to sell a fantasy or sense of nostalgia to society. I feel that shops are selling to this notion of nostalgia in a bid to release societies inner child and consequently hit the broadest target audience. A sweet shop for example is seen as more of a 'childrens' store, however, two of the stores shop windows I noticed in town were advertising what I would class as 'retro', 'old school' sweets and I feel this is to play on the sense of inner child and nostalgia in teens and adults , that would consequently to be drawn to the sweet shop even if they were not with a child. 




12 Principles of Animation



The 12 principles of animation:
Squash and stretch
Anticipation
Staging
Straight ahead action and pose to pose
Follow through and overlapping action
Slow in and slow out
Arcs
Secondary action
Timing
Exaggeration
Solid drawing
Appeal


Due to my project being an illustrative art based animation many of the 12 principles of animation were irrelevant to my design process, however, the principles of ‘staging’, ‘timing’ and 'appeal' are three that do relate and need to be considered within my animation. Staging’s purpose is to direct the audience’s attention and make it clear what is of greatest importance and I will attend to this via the use of illustrative art and descriptive words to highlight the telling details of my observation.


Timing is an essential principle for any animation and I will attend to it by ensuring the speed of my animation helps to portray the spontaneity of my inner thoughts, whilst ensuring it is not too fast that the animation becomes incomprehensible.


Appeal is again an essential principle for any animation. Animations are art, they are entertaining, interesting, thought provoking, therefore, if the principle of 'appeal' isn't adhered to then an animation can be none of these things. For my animation to be successful, I want the audience to be drawn into my unique world, and if my animation isn't appealing, this will not happen. 


Turning off Autopilot...

I began to explore the notion of 'autopilot' further, and how in todays society the heavy reliance and use of media technologies has led us to be defined and driven by such technologies and hindered our reliance on human contact, companionship and trust. One of the best examples of autopilot for me is driving, especially my drive home from university to my family home in Kent. The first few times I did the journey, I was assisted by the use and direction of my TomTom that via visual and audio instruction would lead me from my start to end location. Although SatNavs are great pieces of equipment, that have revolutionised the efficiency of driving, they do however, cause the driver (me in this example) to rely on technologies all of the time rather than using the details provided in non technological form. For example, when I drive to and from home, a journey that I do at least 5 times a month, I could not tell you which junctions I come off at on the m23 and m25. Due to my SatNav I recognise the environment and nature that surround the junction, which causes my brain to register that it is time to turn off. I don't think about it, I don't take much notice of junction signs etc as from the routine that my SatNav has given me they are almost useless to me. Combining this with the fact that I have a CD on, which allows me to become lost in my music and allow the journey to go much quicker, I realised that I am in complete autopilot. I subconsciously make the journey home, my brain focused on the music and (cars around me to avoid crashes) road signs are insignificant, junctions unimportant.

I feel this notion of autopilot is hugely rife amongst society. People put their headphones in, or glue their attention to their phone and move through spaces without recognising or taking in anything that goes on around them. The repetitive series of roads that make up a day to day journey become embedded into ones brain and the escapism into a form of media technology allows the individual to wander through public space whilst remaining in their privatised realm. Through my project, I hope to provide the audience with my unique perspective that doesn't fall into autopilot and instead meticulously picks out details whilst moving through urban spaces and highlight to them the weird, wonderful and interesting things you can consume if you open your eyes to the world around you.

Wednesday, 21 November 2012

Rotoscoping...

"Rotoscoping is an animation technique in which animators trace over footage, frame by frame, for use in live-action and animated films. Originally, recorded live-action film images were projected onto a frosted glass panel and re-drawn by an animator. This projection equipment is called a rotoscope, although this device has been replaced by computers in recent years. In the visual effects industry, the term rotoscoping refers to the technique of manually creating a matte for an element on a live-action plate so it may be composited over another background." Although the illustration technique I wish to use within my project isn't exactly rotoscoping in its correct form, the idea of illustration over live and real movement stems from the technique of rotoscoping, so I felt it was a good point of reference for searching the amount of detail that should be illustrated within my project to ensure I capture a nice equilibrium between too little and too much and have a strong visual aesthetics.

I came across this youtube advertisement for MySaskDeals whilst browsing online and was taken by how powerful and visual appealing the basic use of rotoscoping within the film is. 

It eased my nerves about how I would incorporate rotoscoping or a similar style of rotoscoping with my project. I was impressed with how the 'less is more' in terms of detail still had powerful visual aesthetics and this encouraged me ahead of my project.

Thursday, 15 November 2012

Panopticon

The notion of surveillance and observation led me on to refer to the critical work of Michel Foucault who comments on how our surveillance society can be seen as representing the ‘panopticization’ of urban space. With reference to Jeremy Bentham’s panopticon design, Foucault goes on to suggest that society under observation and surveillance are, as in the panopticon, to be seen but to never know when or by whom and this subsequently causes them to “begin to interiorize the gaze and thus exercise surveillance over and against themselves”.




I found this an interesting concept that I can personally strongly relate to. Via the use of social networks, as a society we all exercise surveillance over ourselves in how we portray and depict a selective identity of ourselves and this is also the case with how we carry ourselves in public. The type and brand of clothes we wear, the areas we travel in, the modes of travel we use, choice of hairstyles etc are all selective identity choices that we make with the notion of surveillance and judgement in mind. We make choices on our appearance based on what that will say about our identity to the passer by in society and within my project what I wish to capture and highlight is the unique telling moments when society release their guard on their appearance and reveal glimpses of their true inner self or to capture unusual and unique forms of appearance management. 



Saturday, 10 November 2012

Telling stories

Inspired by a task undertaken during last years Digital Media course, I decided to go out and document a boring event in detail or document time passing through drawings, textures and words. The idea of telling an unexpected story has always interested me, and with the freedom of my journey for my project this notion is very prevalent. I set myself the task of sitting in the library during a cold, wet afternoon and decided to spend a 15minute period focusing on the unusual details that surrounded me that I would usually subconsciously notice but fail to register into my thoughts. Below our my findings:

During the time period, it felt I had lost control of my mind and body. It seemed as if I was unconsciously noticing things and noting them down, without even registering their existence. I was amazed with how quick I became lost in the library and was shocked in how quick the 15 minutes went, considering I expected it to be massively boring and drag on as time usually does whilst in the library. Reviewing my documentations, there was one drawing that caught my eye the most. I had referred to the ceiling lights of the library as spaceships. I looked up at the lights again and couldn't really see it, had I hallucinated the idea of spaceships? Did my mind make up this new identity for the lights as a form of entertainment? Or in reference to Bradshaw, was this my inner child coming to the fore and creating this idea of a living/moving toy within the library. This idea reminded me of one of my favourite films 'Toy Story' which I feel perfectly captures the notion of the inner child, in that everyone at some point of their lives has believed or wanted to believe that their toys are real living objects. 





The success of this task led me to think of how interesting every simple day to day task could be if we opened our eyes and allowed our creative, observational minds run free. As previously stated, I feel my sense of observation is strong, however, after this task, I recognised that I could reach new realms if I allowed my mind to truly be free and get lost in the environment. This would be hard to do during my journey, as with the numerous distractions and noise of outdoor, public space it would be hard to allow my mind to completely shut off, however, this was something I was going to have to experiment with to try and achieve. Possibly the use of headphones to shut me off from the world around me would allow my mind to solely focus of the visual distraction of the public space, so this is what i would do on my next journey. 

Tuesday, 6 November 2012

The Inner Child

From my investigative journey through town, I found that a lot of what stood out to me in shop windows, advertisements etc was very playful objects/forms of display. This led me on to think about how and why is it that as an adult the objects that stood out to me and caught my attention the most were rather childlike. The pig with wings watering can, the sweet shop, wanting to run up and jump off the end of the sloped piece of wood would all be seen as childlike objects/activities. This encouraged me to examine the idea of the inner child and think about whether society encourages our inner child to prevail by playing on notions of nostalgia ? I started to think about how this could become an underlining theme within my project and could possibly help to create a stronger narrative, as the final destination could aid and appeal to this inner child or it could completely shut it away...

"Inner Child" is a concept formed through popular psychology and analytical psychology. It points to the whole of our childlike aspect; what we learnt and experiences, good and bad, as children before puberty. The inner child denotes a semi-independent entity subordinate to the waking of the sub conscious mind. (This notion of the waking of the sub conscious mind tends well to the spontaneous, sub conscious thoughts that flow through my mind as I walk and interact with society through urban spaces). John Bradshaw famously used "inner child" to point to the unresolved childhood experiences and the lingering dysfunctional effects of childhood dysfunction.

I am keen to explore Bradshaw's notion further as I feel this sense of unresolved childhood experiences is rife among many adults in society. A popular phrase that you hear from all age ranges in society is "oh to be that young again". As you age, you gain responsibilities that restrict the freedom you have as child. From year 6 students sitting their 11+ entry tests into secondary looking down and wishing they were running around on that elusive second break period the kinder garden children got, to final year university students sitting in the library jealous of the young, wild and free reigns of the freshers and up to parents heading into their 20 plus years of work, whilst their children 'live the dream' at University- going out, socialising, attending university for less hours in a week that their usual working day. I feel this nostalgia and dream of being young again is prevalent across society and from my observations in town I feel the shops/advertisers in society play on this in order to capture the attention of the passer by and draw in their custom.


Monday, 5 November 2012

Big Brother is watching you...


George Orwell's 1984 was a forerunner for the idea of the 'Big Brother theory', focusing on the idea that in our society someone, somewhere, through one of the million computers is always watching you. The notion of surveillance/observation is key to my project, as my footage will present the audience with a first person account of my voyeuristic journey as I observe, survey and comment on the people and area around me. Orwell covers the topic of surveillance fantastically in his dystopian fictional society in which everyones movement is monitored and controlled by the 'Big Brother' and I feel that my project allows me to become a moving surveyor of society, their behaviours and the spaces they interact with.